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FlashNav: Ultra-Fast Policy Training for Robot Navigation within 20 Seconds

arXiv:2606.15846v1 Announce Type: new Abstract: Deep reinforcement learning has shown strong potential for robot navigation, but its practical deployment is still limited by the long wall-clock cost of policy training. This paper presents FlashNav, a GPU-first framework for ultra-fast range-based robot navigation training. To the best of our knowledge, FlashNav is the first DRL-based robot navigation framework that reaches seconds-level policy training, with the fastest deployable policy traine

Published June 16, 2026 · Category: Robotics

Overview

arXiv:2606.15846v1 Announce Type: new Abstract: Deep reinforcement learning has shown strong potential for robot navigation, but its practical deployment is still limited by the long wall-clock cost of policy training. This paper presents FlashNav, a GPU-first framework for ultra-fast range-based robot navigation training. To the best of our knowledge, FlashNav is the first DRL-based robot navigation framework that reaches seconds-level policy training, with the fastest deployable policy trained in less than 20 seconds. The key idea is to align simulation with the navigation MDP: FlashNav preserves the essential components for velocity-level navigation, including occupancy geometry, range sensing, goal-conditioned control, robot motion dynamics, collision handling, termination, and reset, while removing unnecessary rendering and high-fidelity physical details from the training loop. Built on a batched bitmap simulator and a fully GPU-resident training pipeline with our FastDSAC learner, FlashNav generates massive parallel navigation transitions entirely on GPU. Experiments on TurtleBot2 and Unitree Go2 show that FlashNav achieves a 100\% success-rate below 20 seconds on an RTX 5090 and remains within tens of seconds across desktop GPUs. The learned policies further transfer to physical wheeled and legged robots in static and dynamic indoor scenes, demonstrating that DRL-based navigation can be trained at seconds-level speed while preserving deployable obstacle-avoidance behavior.

Source

Originally published at arxiv.org.

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