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Goal-Oriented Reactive Simulation for Closed-Loop Trajectory Prediction

arXiv:2603.24155v3 Announce Type: replace Abstract: Current trajectory prediction models are primarily trained in an open-loop manner, which often leads to covariate shift and compounding errors when deployed in real-world, closed-loop settings. Furthermore, relying on static datasets or non-reactive log-replay simulators severs the interactive loop, preventing the ego agent from learning to actively negotiate surrounding traffic. In this work, we propose an on-policy closed-loop training parad

Published September 21, 2026 · Category: Robotics

Overview

arXiv:2603.24155v3 Announce Type: replace Abstract: Current trajectory prediction models are primarily trained in an open-loop manner, which often leads to covariate shift and compounding errors when deployed in real-world, closed-loop settings. Furthermore, relying on static datasets or non-reactive log-replay simulators severs the interactive loop, preventing the ego agent from learning to actively negotiate surrounding traffic. In this work, we propose an on-policy closed-loop training paradigm optimized for high-frequency, receding horizon ego prediction. To ground the ego prediction in a realistic representation of traffic interactions and to achieve reactive consistency, we introduce a goal-oriented, transformer-based scene decoder, resulting in an inherently reactive training simulation. By exposing the ego agent to a mixture of open-loop data and simulated, self-induced states, the model learns recovery behaviors to correct its own execution errors. Extensive evaluation demonstrates that closed-loop training significantly enhances collision avoidance capabilities at high replanning frequencies, yielding relative collision rate reductions of up to 27.0% on nuScenes and 79.5% in dense DeepScenario intersections compared to open-loop baselines. Additionally, we show that a hybrid simulation combining reactive with non-reactive surrounding agents achieves optimal balance between immediate interactivity and long-term behavioral stability.

Source

Originally published at arxiv.org.

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