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SceneFactory-3D: Lifting 2D Traffic Scenes into 3D Physical Counterfactuals for Scalable Physically Grounded Safety Evaluation

arXiv:2610.02874v1 Announce Type: new Abstract: Scalable driving simulators typically execute vehicle commands using prescribed behavioral or kinematic rules, overlooking the physics of tire-road interfaces, thereby limiting their ability to capture how adverse road and environmental conditions alter vehicle execution and propagate through traffic. To address this limitation, we present SceneFactory-3D, a GPU-batched, physics-grounded multi-agent driving simulator. Vehicles execute acceleration

Published October 5, 2026 · Category: Robotics

Overview

arXiv:2610.02874v1 Announce Type: new Abstract: Scalable driving simulators typically execute vehicle commands using prescribed behavioral or kinematic rules, overlooking the physics of tire-road interfaces, thereby limiting their ability to capture how adverse road and environmental conditions alter vehicle execution and propagate through traffic. To address this limitation, we present SceneFactory-3D, a GPU-batched, physics-grounded multi-agent driving simulator. Vehicles execute acceleration and steering commands via suspension- and friction-limited forces evaluated at each wheel-contact point. Spatially varying friction, per-world 3D heightfields, gravity, and rigid contact consistently govern wheel motion and chassis collisions. Per-world terrain isolation and GPU batching enable SceneFactory-3D to run matched physical counterfactuals in parallel: traffic scenario setup and vehicle controllers remain fixed while only the road condition changes, enabling the resulting closed-loop effects to be evaluated across parallel worlds. To demonstrate the advantage of the SceneFactory-3D-enabled counterfactual evaluation, we conduct an empirical study on vehicle controllers' sensitivity to road conditions. We study three learned-policy families on 1,024 matched 12-vehicle worlds per condition, and two classical planners on a shared 32-world subset, across 21 friction and grade conditions. When friction drops from 1.0 to 0.18, the share of vehicles that clear the work zone safely falls by 6 to 90 percentage points across learned policies (18-19 for classical planners), and near-collision situations become more frequent for every learned policy. Code: https://github.com/SmallWorldLab/SceneFactory_3D

Source

Originally published at arxiv.org.

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