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Synthetic LiDAR Data Generation and Deterministic Downsampling for Point Cloud Classification on the Edge

arXiv:2608.07106v1 Announce Type: cross Abstract: Deploying three-dimensional deep learning frameworks to low-power embedded processors is bottlenecked by the unstructured nature of spatial data and the resource-intensive distance sorting algorithms often used before neural network inference. To address this gap, this paper presents a hardware-constrained workflow optimized for native execution on the Raspberry Pi 5. To account for the reality gap between noiseless, clean computer-aided design

Published August 10, 2026 · Category: Robotics

Overview

arXiv:2608.07106v1 Announce Type: cross Abstract: Deploying three-dimensional deep learning frameworks to low-power embedded processors is bottlenecked by the unstructured nature of spatial data and the resource-intensive distance sorting algorithms often used before neural network inference. To address this gap, this paper presents a hardware-constrained workflow optimized for native execution on the Raspberry Pi 5. To account for the reality gap between noiseless, clean computer-aided design (CAD) datasets and real-world sensor data, we use physics-based simulation to construct a synthetic LiDAR dataset. Cross-dataset evaluations demonstrate a substantial drop in classification accuracy when networks trained on clean CAD data are evaluated on synthetic LiDAR sensor data, highlighting the critical need for sensor-aware training. To address the latency bottleneck of traditional geometric preprocessing on edge CPUs, we integrate an isolated, feature-driven Critical Points Layer (CPL) as a frontend filter. Our results show that the pretrained CPL deterministically compresses raw 1024-point clouds to a subset of 40 to 60 unique coordinates. When profiled on the ARM Cortex-A76 processor, the complete pipeline achieves an inference throughput of approximately 50 FPS while maintaining an instance classification accuracy of 88.36%, demonstrating the viability of deterministic real-time 3D perception at the edge.

Source

Originally published at arxiv.org.

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