UniGround: Universal 3D Visual Grounding via Training-Free Scene Parsing
arXiv:2603.08131v2 Announce Type: replace Abstract: 3D Visual Grounding (3DVG) localizes objects from natural-language descriptions in 3D scenes and is fundamental to embodied AI applications. Although foundation models enable open-vocabulary reasoning, they typically rely on pre-generated candidates, creating two sequential bottlenecks. The \emph{candidate bottleneck} occurs when dataset-specific 3D proposal models miss, fragment, or incorrectly group targets under distribution shifts, excludi
Overview
arXiv:2603.08131v2 Announce Type: replace Abstract: 3D Visual Grounding (3DVG) localizes objects from natural-language descriptions in 3D scenes and is fundamental to embodied AI applications. Although foundation models enable open-vocabulary reasoning, they typically rely on pre-generated candidates, creating two sequential bottlenecks. The \emph{candidate bottleneck} occurs when dataset-specific 3D proposal models miss, fragment, or incorrectly group targets under distribution shifts, excluding them from VLM reasoning. The \emph{evidence bottleneck} stems from incomplete visual evidence: global renderings preserve spatial context but obscure object details, whereas candidate-centric views capture local appearance but lack global context. To address these bottlenecks, we propose UniGround, a zero-shot 3DVG framework that addresses both bottlenecks through Global Candidate Filtering and Contextual Precision Grounding. Global Candidate Filtering constructs topology-consistent, class-agnostic candidates from 3D topology and multi-view semantic cues, without dataset-trained 3D detectors, task-specific proposal supervision, or predefined box and category priors. Contextual Precision Grounding jointly reasons over global spatial context and candidate-centric visual evidence, followed by closed-loop consistency verification for reliable target identification. UniGround achieves 46.1\%/34.1\% [email protected]/0.5 on ScanRefer and 28.7\% [email protected] on the evaluated ARKitScenes subset of EmbodiedScan. Further experiments demonstrate competitive grounding without dataset-specific 3D priors, cross-dataset generalization to unseen indoor scenes, and robustness to real-world reconstruction noise and practical domain shifts.
Source
Originally published at arxiv.org.
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Source: https://arxiv.org/abs/2603.08131