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Kinematic Interface for the Wild: Modular Bimanual Loco-Manipulation Capture from 360$^{\circ}$ Cameras Alone

arXiv:2609.22809v1 Announce Type: new Abstract: A wrist-mounted camera for UMI-style data collection must do two jobs: record the manipulation and localize in the scene. Most handheld devices localize online from workspace-facing views crowded by hands and objects, or add dedicated tracking hardware. Room-scale bimanual capture therefore still tends to instrument the operator or the scene for accurate localization. We present KIWI (Kinematic Interface for the Wild), a capture kit whose only ele

Published September 22, 2026 · Category: Robotics

Overview

arXiv:2609.22809v1 Announce Type: new Abstract: A wrist-mounted camera for UMI-style data collection must do two jobs: record the manipulation and localize in the scene. Most handheld devices localize online from workspace-facing views crowded by hands and objects, or add dedicated tracking hardware. Room-scale bimanual capture therefore still tends to instrument the operator or the scene for accurate localization. We present KIWI (Kinematic Interface for the Wild), a capture kit whose only electronics are off-the-shelf cameras. Our core system splits the two jobs across the two lenses of a 360-degree camera. The rear lens faces the room and builds a shared metric map that registers both hands, and an optional head camera, in one frame without workspace co-visibility; the front lens records the manipulation, and offline IMU fusion bridges front-lens tracking loss. Through our quick-release plate, the camera module attaches to chopstick grippers, parallel-jaw grippers, hand-wrist mounts, or robot flanges. Across six bimanual recordings, combining the rear and front lenses failed to localize only 0.1% of query frames, whereas front-only bimanual feature alignment failed on 24.8% of frames and lost one recording entirely; against evaluation fiducials, localization error stayed within 4.5 mm. KIWI's recovered poses were sufficiently consistent for the four wrist streams alone to reconstruct the scene as a 3D Gaussian splat.

Source

Originally published at arxiv.org.

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